This is a deliberately simplified geographic model of Toronto's legacy streetcar track network, not a turn-by-turn operating map. It preserves the main corridors, terminal loops/stations, cross-network connections, and the three streetcar carhouses; tiny yard ladders and some special-work track are compressed for playability.
Vehicle scale: TTC's Flexity low-floor streetcar is 30.20 m long and 2.54 m wide. Length is drawn at true world scale. Width gets a tiny minimum on small screens so your streetcar does not become avant-garde pixel art.
2026 anchors: 501, 503, 504, 505, 506, 507/508, 509, 510, 511 and 512 corridors; Long Branch, Humber, Gunns, High Park, Dufferin Gate, Exhibition, Distillery, Bingham and Neville Park loops; Union, Spadina, Bathurst, Broadview, Dundas West and Main Street stations.
Carhouses: Roncesvalles, Russell and Leslie Barns are playable. Harvey Shop/Hillcrest is included as a maintenance spur.
Route continuity: if you do not throw a switch, the game now strongly prefers staying on the same TTC route/corridor. Cross-corridor special work remains playable when you deliberately select it. The 506 genuinely uses Dundas Street West between Howard Park and College; that Dundas → College transition is intentional.
Official references:
TTC Subway, Light Rail and Streetcar Map — June 2026
TTC Flexity vehicle specifications
TTC Leslie Barns / carhouse background
Speed: Arcade is the default game feel: 90 km/h departure speed with a 120 km/h cap. Realistic / Purist is governed to 50 km/h. The real Flexity vehicle is rated to a 70 km/h maximum. Airplane Mode starts at 180 km/h and permits intentionally fictional overdrive up to 999 km/h. At that point Transit Control has no jurisdiction over your soul.
Rule: collect parked streetcars, avoid biting your own train, and try not to explain a forty-car consist to Transit Control.
You are the operator. The Toronto streetcar network is your snake board.
Collect glowing Flexitys. Your first one is dispatched onto the track ahead so the run gets moving immediately; later cars spread across the network. Every pickup adds another full 30.20 m streetcar to your train.
Loops and carhouses are fair game. Running into your own train is not.
Arcade is the default and deliberately quick. Realistic keeps the 50 km/h game governor. Airplane Mode goes to 999 km/h because apparently the rails are merely a suggestion.
On touch devices: brake/accelerate at the bottom, then use the contextual LEFT / STRAIGHT / RIGHT switch buttons when special work approaches.